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That's Not My NeighborOffline

  • Yorkshire
  • South Africa

Basic Information

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12/12/1999

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+843699668686

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About Me

That’s Not My Neighbor builds its experience around a single core mechanism: observation and decision-making under pressure. Instead of relying on typical jump scares, the game puts the player in the role of a 1955 doorman, where every check of paperwork, comparison of information, and analysis of the smallest detail directly impacts the outcome. The slow but tense pace, combined with classic pixel art and an unsettling atmosphere, creates a gameplay loop based on deductive reasoning, concentration, and the ability to spot subtle discrepancies. This deliberate minimalism in design is what allows That’s Not My Neighbor to maintain depth, high replay value, and a unique identity within the modern horror genre.

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